Modes CrossFire - Mutation

BACKGROUND STORY

Originating as a secret U.S. military project, “Titan” is a bio-weapon that utilizes nanotechnology to alter a subject’s biological makeup, creating a cybernetic organism with increased combat performance.

En route to an underground testing facility in South Africa, Titan was stolen by Black List forces. Their goal: create an army of super soldiers to crush Global Risk for good.

Initial tests with Titan proved promising. Almost immediately, subjects displayed increased mental awareness and physical prowess. Then suddenly the subjects began to display strange side-effects. Sharp horns protruded from their shoulders and their skin became oddly discolored. Reacting to these changes, the test subjects became emotionally agitated and aggressive. They refused treatment and became difficult to control and contain. These physical changes escalated until finally one day several subjects made a violent escape. At the time, the scientists did not realize that the effects of Titan could be spread to other hosts through simple physical contact. The result was globally devastating.

What is now known as “The Mutant War” ravaged the world as millions of people were transformed in mere weeks following the initial Mutant escape from the Black List laboratory. After months of conflict, the mutants were eventually quarantined to “Zone 13” in the United States and an international cargo port in South Africa. World military powers refused to breach these infected zones. Only Black List and Global Risk forces dared enter to hunt the remaining mutants and reclaim the territory.

MODE DESCRIPTION

Mutation Mode requires Black List and Global Risk forces to team-up against a Mutant enemy who has the ability to transform other soldiers into Mutants and evolve through more powerful stages with unique abilities.

Each Mutation Mode match begins with a countdown from twenty (20). During the countdown, all soldiers are on the same team. Players can set up a defensive perimeter or formulate strategies to combat the oncoming Mutant onslaught during this countdown. When the countdown is up, one or two soldiers are transformed into Mutants at random (depending on the number of total players). This can quickly disrupt any strategy set up by the soldiers during the countdown.

As a soldier, the object of the mode is to eliminate all Mutants or survive until the match timer expires. As a mutant, the object of the mode is to transform all soldiers into Mutants before the match timer expires.

SOLDIERS

Soldiers can combat Mutants with an assortment of new weaponry including: an advanced version of the M60 machinegun, the all-new RPK machinegun, and a Mutation Grenade. The Mutation Grenade is an anti-mutant explosive that deals greater damage than regular grenades and harms only Mutants.
Over time, soldiers will run out of ammunition in attempting to eliminate the Mutants. Soldiers can replenish their ammo and pick up items by retrieving supply crates that are dropped at certain locations around the map. Often soldiers will have to abandon a defensive position in order to reach one of these supply crates. Supply crates can contain ammunition or additional weaponry.

MUTANTS

Mutants combat soldiers by attacking them with swipes from their massive claws. A quick swipe is mapped to the left mouse button, while a stronger but slower punch is mapped to the right mouse button. Mutants can also equip the “Mutation Spike”, a powerful axe with increased range and infused with Mutant-making nanotechnology.
An alternate mutant form called, Dread, can also be purchased from the Z8Games Item Mall or won via the in-game Black Market.

MUTANT EVOLUTIONS

Mutants come in three forms, each representing a stage of their Mutant evolution. As the Mutants evolve their appearance changes and they gain extra abilities. When a soldier is first transformed into a Mutant they become a “Slug” – the base level Mutant evolution. As Mutants transform more soldiers to their side, they will evolve through two more Mutation stages, “Berserker” and “Titan”. The “Berserker” possesses more health than the “Slug” and a special “boost” ability (activated by hitting the “G” key). The “Berserker” is identifiable by the spikes protruding from its back and shoulders. The final Mutant evolution, the “Titan”, possesses more health than the “Berserker” and is recognizable by its large spikes and yellow veins. Soldiers who are turned into Mutants at the start of the match begin at the "Berserker" evolution.